The first meeting of the group of Unity users in Odessa
After the holidays on January 16th, 2015 the meeting of the group of Unity users in Odessa is to be hold.
The themes of this meeting are: possibilities of Unity 5, as well as the construction of artificial intelligence.
The program includes two reports:
- Ivan Dolgushin (Appturn) – «Approaches to the implementation of AI in games”
Overview and comparative characteristics of popular approaches to the creation of game AI: finite state machines, decision trees, neural networks, etc. The choice of a suitable solution, hardcode vs. softcode and other features of the implementation.
- Nikolai Trusov (Unity Technologies) – «Lightmapping and new standard shader in Unity 5.0»
In Unity 5.0 was made quite a few changes in the field of graphics. This report examines the changes associated with the replacement of lightmapping Beast to Enlighten, its new features and usage.
We will also consider a new shader that is used by default for all objects. It uses a model Physically Based Shading (PBS), which has its own nuances you need to know to get impressive results.